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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
James Baboli
Ferrous Infernum
618
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Posted - 2015.05.07 07:49:05 -
[1] - Quote
Thank you so much for making the deadspace ABs all the same speed. I am sure the other folks who chose them based on the speed bonus are all cheering. Really.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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James Baboli
Ferrous Infernum
618
|
Posted - 2015.05.07 09:07:57 -
[2] - Quote
Spugg Galdon wrote:Why do the Gistii and Corellii MWD's have the same speed bonus? This is pure homogenization of those two lines of modules.
One should give very high speed with higher cap consumption
The other should give T2 speed with heavily reduced drawbacks (v.low sig penalty and capacitor penalty)
This way the Deadspace modules would have differentiation. Also the ABs are homogenized, when it was a much bigger range on ABs than MWDs before. It is like they went with the difference that most people cared least about as the major distinction. This aggravates me.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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James Baboli
Ferrous Infernum
662
|
Posted - 2015.05.12 16:05:32 -
[3] - Quote
And then just think about on sansha ships, with links and slaves......
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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James Baboli
Ferrous Infernum
671
|
Posted - 2015.05.14 21:23:03 -
[4] - Quote
I feel like the signature penalty decrease is too large a tradeoff for the extremely large increase in cap usage. As said, it's like a 3% benefit to signature radius for a 20% increase in cap usage, which seems a bit overly harsh.
I would like to see a polish pass after this change if it is as bad as I think it will be in terms of how much people change their fits and how badly it could go.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
James Baboli
Ferrous Infernum
679
|
Posted - 2015.05.15 16:20:54 -
[5] - Quote
Lloyd Roses wrote:How many of ieland's finest hookers would it take to get the velocity-boost/sig-bloom defaults from 500% towards 400%? Probably all of them. Way too many people like the 500% numbers to change that quickly, though keeping the defaults matched is more likely than the people asking for only one or the other.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
James Baboli
Ferrous Infernum
686
|
Posted - 2015.05.16 14:23:57 -
[6] - Quote
Basil Pupkin wrote:Well at least the Gist escaped the undeserved nerfbatting.
Looks better now, at least before I didn't even need to look closer to find issues, now I have to.
Wouldn't say totally escaped. The large added activation cost does hurt several existing builds which when gist over core for the cap use differences.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
James Baboli
Ferrous Infernum
805
|
Posted - 2015.05.29 18:33:30 -
[7] - Quote
Aliastra Cruentatus wrote:omg guys you really need to make up your mind. while back you removed names and made all same name to make it easier. now you returning them. Put more game play stuff in game. Stop ganging in hi sec. FIX GAME!!! updated graphics and playing with mods dont improve game!"!
Stopping ganking means killing the spirit of eve. I don't gank, am frequently the target of gank attempts and still say this. Better graphics keep the art department busy, and make the trailers better, so we can get more people in game. The modules getting more sensible (not perfect, but I can see uses for almost every meta module thus far proposed, even if most of the time, it's one meta far above the rest for general utility) is a massive fix to the game play, and probably has the most far-ranging scope of any sort of change, as the same modules are used regardless of space type, particular ship and so on.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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